In the previous post, we defined the first game, Bring Me A Rock. Let’s explore the second game, Hope Is Our Most Important Strategy. The post is based on a remarkable book written by Johanna Rothman, Manage It!
My first Star Wars movie was A New Hope. The rebellion forces were not relaying just on hope. They had Han Solo, Luke, Chewbacca, and many more success factors.
Hope is not enough to deliver a successful project [Esther Derby].
But when a project is steered against all common sense and project management skills, hope is only left. We identified a pattern for this game. Let’s see what you can do in this game to win.
Hope is usually a detector of total project chaos:
- Identify all the project risks related to platform, lifecycle, team members, programming language.
- Do not use Waterfall, because it is very hard to quickly change the direction of a Titanic.
- Apply Hudson Bay Project Start
- Get team members with technical skills and knowledge. Get leaders that could teach others to mitigate risks. During that time, you could start with the project schedule.
- Iterate on everything, especially on project planning and scheduling. Plan and replan!
- Ask for help from team members at risk that you do not have the knowledge.
- Set Milestone criteria
- Timebox iterations and chart iteration velocity to measure your progress
Hope is a pattern that detects total chaos. To start making order timebox work iterations with milestones to get feedback as soon as possible.