TL;DR The Rule Of Three is an eight-minute offline talk that I presented at this year’s Testflix event. In the post How To Prepare Eight Minute Video Talk, I described…
TL;DR In the previous posts, we presented your coverage criteria exercise to recap that topic. Today we answer questions from that exercise. We will introduce you to software testing based…
TL;DR In the last post, we tried to explain secret mind mapping mechanics that help us in software testing. Today we describe an example of a process that generates test…
TL;DR Last time we presented the schedule game, We Gotta Have It; We Are Toast Without It. We move on schedule a game that we all have played, We Can’t…
TL;DR In this week’s reading club, we present you with an excellent example of how to use the Zendo board game to gamify the software testing learning experience. Gregory Paciga…
TL;DR In the previous post, we created the Picshare Photo Decoder. Today we are making our first Elm HTTP Request. This post is part of the functional language series, and…
TL;DR In the previous post, we presented the pattern matching operator. Today we explain Elixir tuples Pattern Matching. This post is part of the functional language series, and it is…
TL;DR In the previous posts, we explained what Coverage Criteria is: the problem of Characteristics Of Good Coverage Criterion, Infeasible Test Requirements, What Is Coverage Criterion In Software Testing, How To…
TL;DR In the last post, we brainstorm test ideas without taxonomy on a real example, and then we analyzed the session report using SF DEPOT software testing taxonomy. The idea…
TL;DR Last time we presented schedule tools worship, The Schedule Tool Is Always Right, Schedule Dream Time, and the tenth project schedule game. The 11th project schedule game is We…